The Double Click Cast
plugin enhances Unreal Engine\'s Blueprint workflow by allowing instant access to C++ source files or Blueprint assets directly from "Cast to" nodes. Double-click any "Cast to" node to open its target class/asset.
C++ Classes
: Opens the corresponding .h header file (e.g., Cast to Actor → Actor.h).
Blueprint Assets
: Opens the target Blueprint asset (e.g., Cast to BP_Player → BP_Player.uasset).
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