UE – TakeRecorder 相关的委托绑定

内容纲要
"TakeRecorder" //模块里加
#include "Recorder/TakeRecorderBlueprintLibrary.h"
#include "ITakeRecorderModule.h"

UTakeRecorderBlueprintLibrary::FOnTakeRecorderStarted TakeRecorderStarted;
//函数名 需打U宏
TakeRecorderStarted.BindUFunction(this, "SystemTakeRecorderStart");
//需要回去告诉库
UTakeRecorderBlueprintLibrary::SetOnTakeRecorderStarted(TakeRecorderStarted);

UTakeRecorderBlueprintLibrary::FOnTakeRecorderFinished TakeRecorderFinished;
TakeRecorderFinished.BindUFunction(this, "SystemTakeRecorderFinish");
UTakeRecorderBlueprintLibrary::SetOnTakeRecorderFinished(TakeRecorderFinished);

//开始录制和结束录制时会调用字符串的指定函数。

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